Category Archive : Gaming

Visions Of Mana screenshot
Visions Of Mana – it would’ve been better with friends (Square Enix)

Square Enix makes an attempt to revive the magic behind SNES classic Secret Of Mana but they’ve left out one important element.

The Mana series is one of those curious franchises, where there’s one standout entry that everyone acknowledges as a classic but every other sequel has always been a disappointment. Unfortunately for Square Enix, and unlike movie equivalents like Jurassic Park, the other games have never been anywhere near as successful either and it’s something of a surprise that this new entry has been released at all.

Visions Of Mana does a fine job of recreating the overall vibe of Secret Of Mana and Trials Of Mana (the initially Japanese-only sequel) on the SNES, with a very similar art style and focus on combat. While technically a Japanese role-player, the series has always been action-based and Secret Of Mana was basically 2D Zelda with stats but no puzzles.

The new game looks fabulous in a crisp, hyper-colourful, slightly frilly manner. But it falls down in one very important area, by not including any co-op options. It was one of the key features of the SNES games, but Visions Of Mana is single-player only – which is a terrible shame given how it otherwise seems to understand so much of Secret Of Mana’s appeal.

Story-wise, Visions Of Mana sets up a classic quest structure. You play as Val, a soul guard assigned to accompany the alms chosen by the different elementals who dominate each area of the game world. Those alms must make a pilgrimage to the Mana Tree which sustains the entire world, where they will be sacrificed; it’s up to Val to protect them until they get there.

Naturally, the knowledge that the alms are proceeding towards their ultimate sacrifice generates some existential qualms, emphasised by a false flashback beginning in which Lyza, alm of the earth, abdicates her duty after falling in love with a fellow villager, before disaster befalls both her and her village. The villager crops up occasionally, trying to disrupt the pilgrimage and resurrect Lyza, but while that adds something of a dark undercurrent, the overall tone is cartoonish, with a simplistic script and overly Americanised voice-acting.

While the storytelling is rather basic, Visions Of Mana’s battle system is excellent, being reminiscent of the original games, but with added depth and modern features. It does include some elements familiar to those who played the 16-bit games, such as the ring menus which let you pick magic attacks and items to use in battle. It also operates in real-time, encouraging you to chain attacks, specials, and dodges.

You’re also given the ability to change the fighting properties – to be precise, the classes – of your party members, simply by changing their elemental affinity. Thus Val, for example, nimbly wields a short sword when he has the wind elemental equipped but becomes a lance-wielding tank with a shield when you select the fire element for him; equip the earth vessel and he becomes a defensive specialist.

Meanwhile, party member Palamena is a magic specialist by default and Morley can warp time to slow enemies down, but if you equip different elements for them their fighting styles change drastically.

For a long while, outside of boss battles, you rarely encounter enemies that are sufficiently challenging to necessitate assembling a custom battle party with specific and complementary skills, which would encourage you to experiment with swapping your characters’ elemental affinities around. Eventually, however, you do come up against enemies that are much easier to take down if you have particular elemental classes in your party.

That’s where much of the strategy involved in Visions Of Mana’s battling comes in. And while it is technically a role-playing game the only real upgrade tree in the game lies in each character’s elemental path. If you like how they fight with a particular elemental vessel equipped, you can navigate a skill tree that brings new abilities and special moves. You do also level up throughout the game, raising basic stats, but that process occurs automatically.

Visions Of Mana’s environmental design is excellent, as your team pings around the game world you encounter some very differing biospheres and, occasionally, you must call on the elements to get to otherwise inaccessible places – such as jumping from water bubble to water bubble, catching huge wind-powered updrafts, or even flying around on a fireball.

The environments are packed with chests and hidden objects, along with mini-battle arenas, and there’s a reasonable amount of side quests, which vary enormously in quality and interest. There are some enjoyably constructed cities in the game too, offering the chance to meet some interesting characters along the way. Overall, the game world feels vibrant and rewards exploration.

No matter what else it gets right though Visions Of Mana can’t overcome the fact that it’s, inexplicably, missing the one feature the franchise, or at least the best-loved entry, is most well known for. If there had been a co-op mode, particularly a local co-op mode, this would’ve been an easy recommendation. Without it, it’s still a fun and breezy Japanese role-player, but one with a very obvious hole in its centre.



Visions Of Mana review summary

In Short: The best Mana game in a long while but how it managed to leave out the one feature that should have come as standard is a complete mystery.

Pros: Lovely crisp graphics, great battle system, and clever elemental class mechanics. Vibrant game world that’s reminiscent of Secret Of Mana without being a remake.

Cons: The lack of co-op is absolutely baffling. Simplistic script and voice-acting.

Score: 7/10

Formats: PlayStation 5 (reviewed), Xbox Series X/S, PlayStation 5, and PC
Price: £59.99
Publisher: Square Enix
Developer: Ouka Studios
Release Date: 29th August 2024
Age Rating: 12

Visions Of Mana screenshot
Visions Of Mana – it definitely looks and plays like Secret Of Mana (Square Enix)

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PS5 and Xbox Series X/S
Neither has been covering themselves in glory lately (Sony/Microsoft/Metro)

The Wednesday letters page is shocked by the news coming out of both Microsoft and Sony, as one reader calls for more Xbox mobile games.

To join in with the discussions yourself email gamecentral@metro.co.uk

A day to remember
Well, what a day it’s been for incompetent, out of touch business execs, eh? First, we had the ex-Blizzard boss dropping some truth bombs on Phil Spencer and the shambles he’s made of Xbox. I’m glad he said all that because it’s very obvious that Phil is trying to pretend that all the bad things happening to Xbox are unavoidable problems with the whole industry, when it’s really just him.

Problem is, he’s probably convinced himself to believe it by now, so there’s even less chance he’ll fix it. In my opinion he and all his people have got to go. Xbox needs completely new management and no more excuses.

Then we have the eternally quiet Sony who have shut down Concord after just 11 days. 11 days! Now, to be fair, this could be an example of good leadership. Maybe the two new joint-CEOs of PlayStation have done the sensible thing and shut down Concord before it drags on any further, and also shut down all the other live service projects and gone back to making proper games.

Maybe they have, or maybe they’ve just commissioned a dozen new ones. We don’t know because they won’t tell us anything!

I’ll say one thing, if I was an investor in either company I’d be baying for blood at the moment. Xbox has wasted so much money it’s unreal and Sony has compromised its biggest money-spinner for absolutely no reason. Talk about lions lead by donkeys, this industry can be so gross sometimes.
Lempton

Learning opportunity
So it appears Concord is no longer with us. Don’t think anyone is going to be to upset about that but I’m wondering what the games industry might learn from it – then I remember what a cesspool that industry actually is and know they’ll learn nothing.

So that being said can I be the first person to say I’m really, really looking forward to the bigger, better ‘Concord 2’ coming our way soon.
Chris

GC: We wish we could say your cynicism is misplaced.

The wrong multiplayer
I don’t understand why Sony produced Concord when they could’ve released The Last Of Us Factions on PC. A mere PlayStation 3 port would’ve done well. The PC community still desires Factions. How could Sony be releasing top Sony franchises like Uncharted, The Last Of Us, and Horizon on PC and leave out something for the multiplayer community?

Let me state that Factions is the best multiplayer game I’ve played. We need to send a petition to Sony. We must have this game on PC.
Henry

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Mobile progress
From my armchair CEO position, with no real knowledge of what anyone’s roles at Microsoft involve, I’m beginning to think Phil Spencer has had his time.

This isn’t because of Xbox or Game Pass though. I don’t really fault the decisions he made there. There’s no scenario where Xbox suddenly outsold the PlayStation 5. Game Pass is good and its only real failure is that there just aren’t any more Xbox players to sell it to. My criticism is everything else.

We’ve been hearing for the best part of a decade that Microsoft is thinking bigger than consoles and mobile is the biggest part of gaming. So where are the mobile games? Where’s the equivalent of Call Of Duty: Warzone but with Gears, Halo or any of the other IP they could have leveraged. Netflix publish third party games, where’s Game Pass’s mobile subscription with native mobile games? It’s like they tried streaming and then gave up.

PC feels like it’s doing better, but it’s been a long, slow progress and they’ve not really dented Steam. Things like the Xbox app also feel more like a third party app rather than something from the creator of Windows. Surely making a version of Windows that works well for portables should have been something they should have been ahead of the curve on, not something that’s yet to have any progress.

The guy’s job title hasn’t had Xbox in it since 2017, yet outside of Xbox they just seem a little lost.
Tim

An industry transformed
Great to hear that Xbox seems to be bringing back Activision’s Transformers games, hopefully as multiplatform remasters. I also assume it must be to do with the 40th anniversary but it still seems a little surprising as that’s not something I’d expect most people to know about.

The first two Cybertron games were both great and I’d really like to see a modern sequel that was set on Earth, which is what Fall was setting up. Unfortunately, if they weren’t successful enough to deserve another game at the time, when games were much cheaper to make, I don’t see the chances of that today.

You’d need a massive Star Wars Outlaws style budget to make a proper job of it, but I just don’t think Transformers has that sort of draw. Or maybe it does in theory, but I don’t think enough people would assume a game of it was going to be good enough to buy, which is just as big a problem.
Allego

Pro performance
I have read all of your dear opinions on the mid-generation upgrade of the PlayStation 5 but I think it’s better to get something like that in front of Grand Theft Auto 6 and Marvel’s Wolverine.

You know that from the beginning of the ninth generation they had a lot of advertisements on their console – Microsoft and Sony. They said that the consoles will indeed get 8K support (which we don’t need at this point) and simultaneous 4K/120fps support.

The developers weren’t able to do the first but if the PS5 Pro gets them ray-tracing, as titles like Cyberpunk 2077 need, alongside 60fps, then the console will be more valuable to buy. Digital Foundry (which I truly believe is an Xbox influence programme) says that GTA 6 will not be running at 60fps on PS5 Pro. That is absolutely false, the console is made to run GTA 6 when the game drops. A year before the next gen Xbox’s launch that will make the console one of the must-have ones.

I have played Alan Wake 2 on Xbox Series S on 30fps and that was disaster. Then I think we’ll need to get a PS5 Pro to run the games at 4K and 60fps. Or 1440p and 120fps at least.

What your opinion?
Cerberus

GC: Xbox influence programme? C’mon.

Little bit of politics
It’s not good news for Wolfenstein if that Thatcher Doom mod was removed for covering real world politics!

That mod was the least of the mods I thought would get removed, plenty of other mods freely available on Xbox covering a raft of other company’s IP!
Rob

Truth accepted
Mike Ybarra shouldn’t have left Blizzard to go elsewhere. He should be in charge of Xbox. He gets it! He has always been outspoken. Which is why he probably left Microsoft for Blizzard in the first place. I get the impression Xbox leadership are a bunch of yes-men. No wonder Cliff Blezinski never received a call from Phil Spencer to help out with Gears Of War. He doesn’t fit the mould.

I’ve come to the conclusion Xbox leadership are completely clueless. Everything Mike Yabarra stated is echoed by the fans. Gamers can be armchair CEOs at times. But when the fans can recognise Xbox’s failures, and the people in charge don’t, that’s a problem.

Sony will undoubtedly stick the boot on Xbox’s neck, starting with the PS5 Pro. It won’t sell in huge quantities but when you can play better versions of Xbox games on PS5 Pro it will be a PR disaster. I believe Sony will mandate PS5 Pro support, just like they did with PS4 Pro. Call Of Duty: Black Ops 6 is when the fun and games begins!

I’ve had Xbox consoles since the OG Xbox in 2001. I have a huge collection of digital games tied to Xbox. But I recently sold my Xbox Series X because I have utter contempt for the current regime and no faith in their multiformat strategy. Xbox has become a laughing stock. If they thought Xbox console sales were bad before, they’ve seen nothing yet. They will become the equivalent of Concord!
Si

Inbox also-rans
I literally couldn’t believe that Concord headline, I am shocked that it’s true. I mean, it’s probably the sensible decision but what a disaster. What is going on at PlayStation nowadays? Or Xbox for that matter.
Soda

How is it that the Reader’s Features that sound the crazies and most over-exaggerated end up seeming weirdly prophetic and truthful just a couple of weeks later? I am shocked at the mess PlayStation and Xbox are in right now. This whole Concord business is unbelievable. Maybe we really do need Nintendo and the Switch 2 to save us.
Penfold

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The small print
New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers’ letters are used on merit and may be edited for length and content.

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Concord trailer screenshot
Concord – it didn’t even last a fortnight (YouTube)

After weeks and months of bad publicity, Sony has admitted that live service game Concord ‘didn’t land the way we’d intended.’

It’s been obvious since launch that Sony’s live service game Concord has been a flop, with a pitifully small number of players on Steam and reports that the game has sold a mere 25,000 copies worldwide.

And now, barely a week after it first launched, Sony has officially confirmed the game’s problems, by shutting it down completely on PlayStation 5 and PC, in one of the most embarrassing failures in the company’s history.

Many live service games, even expensive ones, only last a few months but this is unprecedented, especially given the game was in development for eight years and unconfirmed reports suggested it cost upwards of $100 million to make.

‘While many qualities of the experience resonated with players, we also recognise that other aspects of the game and our initial launch didn’t land the way we’d intended,’ wrote game director Ryan Ellis on the PlayStation Blog.

‘Therefore, at this time, we have decided to take the game offline beginning September 6, 2024, and explore options, including those that will better reach our players.’

Ellis leaves it unclear as to whether the game will ever return (relaunching it as a free-to-play game seems one obvious route) but as of now it’s unavailable to buy on either PlayStation 5 or PC, almost as if it never existed.

‘While we determine the best path ahead, Concord sales will cease immediately and we will begin to offer a full refund for all gamers who have purchased the game for PS5 or PC,’ adds Ellis.

Refunds will be issued to the original payment method used, if you bought the game via the PlayStation Store, while the blog lists how the process will work with other storefronts – although it warns refunds could take up to 60 days.

Although Concord was by no means a terrible game it was an extremely generic and uninspiring one, with the initial reveal creating unfavourable comparisons to Overwatch and Guardians Of The Galaxy.

The game never recovered from that bad publicity and the beta did nothing to improve its reputation, with the terrible Steam numbers underlining the fact that nobody seemed interested.

Many will be applauding its failure though, if not because of the game itself but because it puts a massive question mark over Sony’s future live service plans.

Originally, they boasted of releasing 12 first party titles, later reduced to six, by 2026 but Concord is the first (Helldivers 2 was not developed internally) and stablemate Fairgame$ has not been heard of for several months.

There’s been intense speculation of a civil war within Sony, as to whether they should refocus on live service games or continue with their traditional single-player portfolio.

It’s unclear what side former PlayStation boss Jim Ryan took but his exit only weeks before Naughty Dog canned their The Last Of Us multiplayer project is highly suspicious, although his replacements have yet to make any kind of public statement – or indeed any public appearance at all.

With similar questions also hanging over the competence of senior management at Xbox this has not been a good year for Sony and Microsoft, neither of which seem to have a firm grasp on the future of the industry or their own specific brands.

Concord screenshot
Concord – will this put Sony off making more live service games? (Sony Interactive Entertainment)

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Football Manager 2024 image of a player celebrating a goal
Football Manager 2024 usually costs £44.99 (Sega)

You can pick up Football Manager 2024 for free, forever, on PC if you install it in a seven-day period starting this this week.

Unlike many entries in the Football Manager series, last year’s FM24 brought fans lots of new, exciting features, including new ways to delegate responsibilities and positional play tactics.

More ambitious steps are expected with this autumn’s Football Manager 2025, which comes with a new game engine and the official Premier League licence.

Before the new game is released, however, anyone can pick up Football Manager 2024 for free to keep forever on PC, but only if you install it inside a seven-day period.

You can pick up Football Manager 2024 for free via the Epic Games Store between Thursday, September 5 and Thursday, September 12.

The Epic Games storefront gives out free games every week and every now and then there are some real gems being handed out.

This week, for example, fans can pick up a Fallout, Fallout 2, and Fallout Tactics bundle for free.

Football Manager 2024 currently costs £44.99 on both Epic Games and Steam, so if you ever wanted to try it out, now is the best time to do so.

Publisher Sega no doubt wants to get fans excited about its upcoming sequel, which still has no release date (although it’s highly likely FM25 comes out in early November, based on previous releases).

Football Manager 2025 will see a lot of changes from its predecessor, as Sports Interactive is removing and adding a host of features from the game.

Not only is FM25 moving onto the Unity engine, which lets them revamp the inbox feature, studio head Miles Jacobson has also said that ‘FM25 is the starting point for the studio’s next 20 years’.

As for how you can get it onto your PC, all you need is an Epic Games Store account and click ‘Get’ from the webpage or app, and follow the download instructions.

Football Manager 2024 screenshot (Steam)
How would you set up this Man City team? (Steam)

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Harry Potter: Quidditch Champions (Sony)
Be a keeper, like Ron (Sony)

The Harry Potter game dedicated to Quidditch is out now, but it’s free to play if you own the right console.

While 2023’s Hogwarts Legacy was hugely successful, in terms of both sales and critical acclaim, with our review calling it ‘the best Harry Potter game ever made’, the one thing it didn’t offer was a game of Quidditch.

A year and a half later and those who wanted the high-flying sport in Hogwarts Legacy can finally play it in Harry Potter: Quidditch Champions – a game dedicated entirely to it.

Published by Warner Bros. and developed by Unbroken Studios, Harry Potter: Quidditch Champions is out now and free for 30 days if you’re a PlayStation Plus subscriber.

Harry Potter: Quidditch Champions UK release time and date

Quidditch Champions came out on Tuesday, September 3, on Xbox One, PlayStation 4, Xbox Series X/S, PlayStation 5, and PC, costing £24.99.

It’s also confirmed it will be released on Nintendo Switch, but there’s no date for that version yet.

In the UK, Harry Potter: Quidditch Champions comes out on Xbox and PlayStation at midday, but not until 2pm on Steam and Epic Games Store.

Harry Potter: Quidditch Champions (Sony)
Are you a Gryffindor? (Sony)

Is Harry Potter: Quidditch Champions on PlayStation Plus?

Yes. Quidditch Champions launched on PlayStation Plus day one, and is free for all members to play.

Starting Tuesday, September 3, PS Plus Essential subscribers will be able to play the standard edition of the game for 30 days following its release.

PlayStation Plus Essential is the cheapest of Sony’s three membership plans, and costs £6.99 per month.

Although Harry Potter: Quidditch Champions won’t be available on Game Pass, you do need a subscription to play its multiplayer modes.

What is Quidditch Champions?

Harry Potter: Quidditch Champions is a single and multiplayer game based on the sport invented by J. K. Rowling in the books.

In Quidditch Champions each player holds a specific position during a match, while flying on a broomstick, as seen in the films.

The different positions include chaser, seeker, beater, and keeper, with chaser being the one trying to catch the Golden Snitch, which can instantly win the whole match.

Quidditch Champions comes with six maps and three game modes: career mode, exhibition matches, and competitive online games.

Warner Bros. has more Harry Potter video games planned for the future, but it’s still not clear if and when a Hogwarts Legacy 2 will be announced.

Harry Potter: Quidditch Champions (Sony)
The Hogwarts stadium in Harry Potter: Quidditch Champions (Sony)

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MORE : Hogwarts Legacy is the highest-selling box game – as physical sales drop


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Transformers: Devastation key art
Transformers: Devastation – is it about to roll out once again? (Activision)

It seems Microsoft has regained the Transformers licence and is planning to release up to four classic Xbox 360 era games via Activision.

As much as they may be under fire from certain quarters at the moment, one of the biggest successes for Xbox in recent years is how it has pushed backwards compatibility and game preservation as a major issue.

However, there’s nothing they or anyone else can do when a licence runs out, making it impossible to continue publishing a game. This often happens with driving games, with Forza Horizon 4 being the most recent victim, but it’s also affected a significant amount of Activision’s back catalogue, including a number of Marvel and Transformers games, as well as other random licences such as Teenage Mutant Ninja Turtles.

It’s a shame because Transformers: War For Cybertron and Fall Of Cybertron were very good and while the 2013 Deadpool game was not it would’ve been very topical right now, especially with boxed copies currently selling for over £35,000 on eBay.

There is nothing to stop publishers from reacquiring a licence, such as has happened multiple times with Capcom and its Marvel fighting games, and it seems that that’s exactly what Activision is planning at the moment.

Curiously, there’s no direct evidence of Deadpool being brought back, but then the Marvel licence is, presumably, one of the most expensive around at the moment. There have been rumours of Activision wanting to re-license the 2013 game, as well as Marvel Ultimate Alliance 1 and 2 (but not apparently any of their Spider-Man games), but no actual evidence.

With Transformers though there are signs of life, with two listings by the Australian age rating board for unnamed Transformers games from ‘Microsoft Studios’ – which is the old name for the Xbox Game Studios publishing label. Activision itself is not mentioned.

The year of production for both is stated as 2024, with one game described as the ORIGINAL version and featuring scary scenes – which is not something Transformers games are known for.

The other one has warnings of mild violence and its version is indicated as being MODIFIED. Both games are rated PG and are listed as having ‘online interactivity’.

The two Cybertron games did both have competitive multiplayer modes but they were a very minor part of the games and the sort of thing that would usually be left out of a remaster.

Most of Activision’s other Transformers games – a mix of Cybertron spin-offs and tie-ins based on the Michael Bay movies – are far less well regarded, with the exception of PlatinumGames’ 2015 title Transformers: Devastation, which ended up being the last game before Activision lost the licence.

According to Transformers World 2005, a number of Steam CD Keys for various Transformers games have mysteriously reactivated recently, including Devastation, the two Cybertron games, and their weak sauce follow-up Rise Of The Dark Spark.

So, the logical guess is that all four games are going to be brought back and if two of them aren’t currently listed by the Australian ratings board then perhaps Deadpool and others are also on the way.

While it’s obvious why Activision would want to republish Deadpool and the other Marvel games, Transformers is on a low ebb at the moment, in terms of mainstream visibility – and it’s unclear how much the forthcoming animated film Transformers One is going to change that.

It is the 40th anniversary of the franchise this year though, so that’s another good excuse to bring them back.

Whether Activision, or any other Microsoft studio, would ever make a new Transformers game is hard to say, especially given the rising cost of big budget games and the middling success of all the previous titles.

As big fans of the franchise we can only hope it happens anyway, not least because we’ve always felt that transforming vehicles is an underused gameplay gimmick in games in general.

Transformers: Fall Of Cybertron key art
Transformers: Fall Of Cybertron – a great game regardless of the licence (Activision)

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Call Of Duty: Future Warfare screenshot (Twitter)
Call Of Duty: Future Warfare is out one decade later (Twitter)

The entire Xbox build of Call Of Duty: Future Warfare has leaked online, over a decade after it was cancelled, with new clips appearing on social media.

Back in January, a 10 minute video detailing what the cancelled Call Of Duty: Future Warfare would have looked like surfaced online, showing parts of a mission taking place in space.

It looked promising, but what was planned to be the 2013 Call Of Duty release, codenamed NX1, was scrapped in favour of Infinity Ward’s Ghosts instead.

Over a decade later, the entire build of the cancelled shooter has leaked online, with new clips of the game also appearing on social media.

Fans on Twitter and Reddit are posting images and videos from the Xbox 360-based build that never got a full release.

One of the most popular new clips shows gameplay during a stealth mission inside some kind of facility in Belarus, called Visiting Hours.

The caption isn’t very flattering though, with the poster saying that the build ‘sucks’.

Twitter user Lowercase Emma shares the same sentiment, with a picture of the beta build that she says is not good.

Future Warfare was being worked on by Neversoft, which eventually merged into Infinity Ward in 2014, after helping with Call Of Duty games for fives years.

It’s far from the only game in the series that was cancelled though, with other examples including Call Of Duty: Vietnam, Call of Duty: Combined Forces, and the one set in Ancient Rome, that was planned as an Xbox One and PlayStation 4 launch game.

Neversoft was the original creator of the Tony Hawk’s Pro Skater franchise, which Activision seem to be hinting might be due for a comeback.

Call Of Duty: Future Warfare screenshot
Future Warfare certainly looks similar to Ghosts (YouTube)

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God Of War Ragnarök screenshot
God Of War Ragnarök – why isn’t PlayStation being more aggressive while Xbox flounders? (Sony Interactive Entertainment)

The former boss of Blizzard has criticised Xbox for ‘pushing a narrative’ about the death of consoles and advised Sony to take advantage.

As with any business, the people in charge of the games industry often seem very disconnected from those that make or use their products. Former Blizzard Entertainment boss Mike Ybarra was roundly mocked for some of his recent ideas about tipping in games, and how upset Xbox boss Phil Spencer was about job layoffs, but his new comments about Xbox and PlayStation 5 are being treated a lot more seriously.

Although he wasn’t laid off, Ybarra left Blizzard at the same time as the layoffs earlier in the year and initially seemed very defensive of Spencer. His attitude seems to have changed this week though, with a scathing, if impersonal, attack on Xbox’s current policies.

‘If your strategy is to win the living room, you need exclusive hits because winning is both a platform and games perspective,’ he said on Twitter. ‘Sony knows how to make hits, and how to pick the hits from others to be exclusive. If I was them, I would double down right now because the blood in the water is all over the place.’

Spencer, and the rest of his executive team, have tried to paint the Xbox’s current problems, including ailing console sales, as an industry wide problem, implying that both consoles and format exclusives have only a limited future.

According to Ybarra though, ‘I think those losing push the narrative that fits for them. Consoles will never die, in my opinion.’

With the Nintendo Switch confirmed as one of the best-selling consoles of all time and the PlayStation 4 and 5’s success built upon quality first party exclusives, the problems at Xbox are not necessarily shared by all console manufacturers.

The issue of AAA games becoming too expensive to produce is a universal issue but that’s not something which Ybarra disputes.

His comments recall the time that Phil Spencer insisted that ‘great games’ would not help the success of the Xbox format, despite that being precisely what the success of Nintendo and PlayStation is built on.

Ybarra’s advice is that with Microsoft struggling to settle on a clear multiformat policy Sony should take advantage and release more exclusives, to emphasise the difference between the two formats.

It’s certainly been puzzling that Sony has not already taken this obvious advice, with the majority of PlayStation 5 exclusives in the last year being paid-for third party titles.

But then Sony has been having their own internal problems, with their planned focus on live service games floundering before it began, especially with the disastrous release of Concord.

Although Ybarra’s comments are unexpectedly negative with regards to Xbox, he also implicitly criticises Sony’s current obsession with live service games, stating ‘I would stop the all in approach on this. Players are tired of battle passes and $18 skins.’

Many of his comments echo those that have been made by others for the last several months but it’s unusual to see them being made by such a high-profile executive, who until recently seemed very supportive of Xbox.

Ybarra is now CEO of fantasy sports company PrizePicks, and as such is no longer part of the traditional video games industry, which has likely made him less concerned about how his comments will be received.

Astro Bot's God Of War outfit
Astro Bot is thankfully not a live service game (Sony Interactive Entertainment)

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Call Of Duty: Black Ops 6 asset
Some Black Ops 6 fans might lose out on playing the second beta weekend (Activision)

Black Ops 6’s anti-cheat software is ‘falsely’ banning streamers and other beta testers left and right, as Call Of Duty says it’s working on a fix.

The Call Of Duty: Black Ops 6 beta is currently ongoing for those who pre-ordered the game, with another round coming up this Friday, for anyone who wants to participate.

It’s not set to come out in full until October 25, but already there are reports of fans who are playing the beta being incorrectly banned by the Call Of Duty anti-cheat software.

A number of frustrated fans have posted their experience of being ‘falsely’ banned on social media, as Activision has issued a statement saying they are making ‘adjustments to reduce issues’.

One of the Black Ops 6 beta testers is 2020 and 2024 Call Of Duty World Champion and Twitch streamer Shotzzy, who was dominating his game when he got banned.

Shotzzy was banned live on stream, when a message popped up in his game, saying that he was ‘temporarily banned’, much to his surprise.

Call Of Duty streamer ApollosMission also posted on Twitter that he’d been banned, while playing the Black Ops 6 beta, saying it was for ‘for no reason’.

Elijah Benson, also a Call Of Duty streamer, posted a clip of the notification he got, saying he was temporarily banned for ‘unauthorised software and manipulation of game data’.

The Call Of Duty Twitter account has issued a statement about its anti-cheat software Ricochet going amok, saying:

‘TeamRICOCHET is being proactive with detections during the beta to stamp out illicit and compromised accounts across all platforms.

‘The tuning for these detections are also in test during the beta. The team will continue to make adjustments to reduce issues players have been experiencing while maintaining our commitment to remove cheaters.’

The post didn’t placate fans though, as another disgruntled player replied, ‘Thanks for the update man. Maybe you can MONITOR THE TELEMETRY OF MY 30-DAY FALSE BAN AND REVERSE IT?’

The tweet doesn’t specify what fans who have been falsely banned during the beta can do to appeal the decision. It’s also not clear if other players reporting them is the reason they’re getting kicked out.

Their best chance might be to contact customer support, although, as many will know, that doesn’t always work.

Shotzzy had his account unbanned soon after and can continue playing the Black Ops 6 beta, as all he needed to do was to restart the game.

That isn’t the case for everyone though, as some are stuck with their bans, which means a lot of fans could lose out on the chance to play the second beta weekend starting on Friday.

Call Of Duty Black Ops 6 still
Call Of Duty’s customer support is probably very busy right now (Activision)

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Enotria: The Last Song screenshot
Enotria: The Last Song – not available on Xbox (Jyamma Games)

Indie game Enotria: The Last Song has been indefinitely delayed on Xbox and the game developer claims that Microsoft purposefully ignored it.

Soulslike game Enotria: The Last Song, from indie developer Jyamma Games, may not be the most high profile release this autumn but it’s already built up an enthusiastic community that was looking forward to its launch on September 19 for PC, PlayStation 5, and Xbox Series X/S.

Unfortunately, though, it seems that the Xbox version has been indefinitely delayed and Jyamma Games has made it very clear that they blame Microsoft, who they claim ‘decided to ignore us’. This has led to them delaying the game on Xbox, while the PlayStation version is still set to go ahead this month.

In a situation reminiscent of the much more high profile Black Myth: Wukong, fans initially suspected that this was due to it being a PlayStation paid exclusive but Jyamma Games has insisted that the delay is Microsoft’s fault, as they’ve failed to authorise the game for release and have not replied to them for two months.

On Discord, Jyamma CEO Jacky Greco was clearly very angry, as he wrote: ‘You can ask Xbox why they haven’t answered us for two months. Obviously they don’t care about Enotria and they don’t care about you.’

‘We’ve Xbox Series X/S version ready, but we can’t proceed with submission and release, I spent a lot of money for porting and they decided to ignore us.’

On Twitter, Jyamma gain insisted that communication with Xbox was the problem, with the revelation that ‘the game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us.’

‘We really want to release the game on Xbox ASAP, but with lack of communication on their side it is a hard task indeed,’ added a later post.

If the game is essentially complete, and just needs a bit of administrative work, then it’s possible it might still make it out for release this month, or at least not long after. Since this negative publicity is sure to reach Microsoft’s ears.

The game has already been delayed once though, from August to September, and now Jyamma are insisting that they’re concentrating solely on making a ‘superior experience for PC and PS5 players.’

This is not the first time Xbox, or indeed Sony, has been accused of ignoring indie developers but there has been a rash of multiformat games missing out on an Xbox release lately and it’s still unclear to what degree that’s due to technical issues, poor organisation, or simple apathy.

Enotria: The Last Song screenshot
Enotria: The Last Song – the game does look pretty good (Jyamma Games)

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